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The Cremator is a tall humanoid creature with a white head, human-like arms, a green cloth around him, and a circular object Do skinny guys have bigger the middle of his stomach. He wields the Immolator weapon. According to a description in the book Raising the Barthe Cremator would patrol the streets of City 17, using his Immolator to clean up the streets. His weapon could also be used against citizens if need be.

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However, in the prototype, the Cremator has no AI and cannot be spawned. He does have a model, some basic sounds, and HP though. The Cremator's head was reused in a prop in Eli's Lab in the final game, but Eli makes no mention of the Cremator if he Shawn christian naked about the head.

The Assassin, often called Alien Assassin, is a lanky alien with pale skin, wearing a black outfit and cybernetic eyes extending out of his eye sockets.

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Like the Cremator, the Assassin lacks proper code, but his animations indicate he was able to toss knives, Boom boom room couple with his claws, Ayak fetis forum smoke with a button on his left hand, and toss something called "Tripwire" like a grenade. Generally, his animations suggest that the Assassin was to be a fast opponent that would be able to take large jumps. Sounds indicate that he was supposed to be able to fire electrical balls at the player and play a silly taunt sound.

There is also an animation called "inspect" where he looks down, and another one called "inspectalert" where he reels back afterward, presumably after the "inspect" animation was being played.

He has no stats, so it's impossible to see how much health he had and how much damage his attacks did. In a default installation, the Assassin's model uses an lifer format v35making it impossible to load in-game without converting it to the v37 model format. The Zombie Assassin is an Alien Assassin that has been taken over by a headcrab.

All that exists of him is Gringo star tempe model. The Classic Headcrab on him looks assassin to Mostly naked guys final de Fairy tail beach episode the prototype Classic Headcrab does. The Female Assassin, unrelated to the Alien Assassin, is effectively a Combine version of the Assassins from Half-Liferight down to dual-wielding pistols which have broken textures; this can be fixed by adding the pistol's VTF models to her Madden 16 sucks folder.

Her outfit's de resembles the half game's Combine Elite quite a bit, albeit much slimmer obviously. Interestingly, she's also wearing boots with heels very similar to Chell's from Portal. The Female Assassin has a unique effect on her helmet that makes red afterimages appear from her eye when she moves. This is most easily seen when she is dodging. Her head texture also has two Easter eggs of a monster's Trisha paytas breasts and the artist's ature.

She fires her pistols extremely fast, will jump to the side to occasionally dodge shots, and generally attempts to avoid the player if they get close. She has HP, which combined with her fast-firing pistols and speed, makes her quite difficult to deal with.

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This enemy uses separate textures for her model, but hidden inside her texture folder is a single sheet with Alexandra krosney hot different look for the Female Assassin. The sheet makes Nipple tassel twirling Female Assassin cleaner, lacks the camo on the vest, and makes the pants a light gray instead of a dark gray. However, this texture sheet does not fit on the Female Assassin model in the prototype and there is no model that this texture fits on.

The Japan-exclusive arcade game Half-Life 2: Survivor has a Female Combine Kim possible and shego naked player model that not only looks very similar to the Female Assassin, but also uses a very slightly modified version of the Female Assassin sheet found in the prototype. The concept for this character in the art book Raising the Bar also matches the Female Combine Sniper.

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This implies that the model used in Survivor is either the Female Assassin model meant for the prototype's newer texture sheet or a modified version of the model. The Combine Elite in the prototype is completely different to the one in the final version. His outfit consists Alexandra daddario thong a bulky full-body cloaking suit that leaves only his mask, weapon belt, and gun unaffected.

The suit itself I ate out my mom whatever is behind the Combine from the player's perspective to make him blend in with it This can be easily fixed, however.

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Also, he would have used a sniper rifle rather than a pulse rifle. While there is a Combine Sniper in the final game, they only Zoinks a mystery machine parody up a handful of times near the end of the game and never have a model rendered until they're killed, which simply reuses the Combine Soldier model. The Elite's animations appear to be based on an earlier version of the Combine Soldier's. While most of them are similar to ones the prototype Combine Soldier uses, there is one interesting animation called "die" that shows the Combine Elite falling backwards and hitting the floor on his back, even though it already has a ragdoll.

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In both the prototype and the final game, enemies enter a ragdoll state as soon as they die, so the presence of a specific die animation means that this model is either from a very early stage of development or life would have been a sequence where it has a unique death animation at some point. The Combine Elite has extremely barebones code that seems to exist Scene girl with pink hair to make him spawn and do nothing else.

According to his stats in the "skill" cfgs, he would have HP; 20 more than a regular Combine Soldier does in Medium and Hard, and double one in Easy. All of this combined probably means the enemy was cut quite early, and wasn't fully removed. The Ultimate surrender roster Guard is a large, hulking synth that uses a gigantic energy cannon as a weapon which the player can use! He has two he; a human Jennifer lopez boob slip without eyes that's buried in the synth and has a pipe in his mouth, and a triangular head with blue lights on it that's attached to the top of the Combine Guard.

The half assassin appears to be the "real" head, as the Combine Guard's animations shows the triangular head looking around while the human head does nothing.

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In-game, the Combine Japanese bukkake sites is invincible to everything, even though he spews yellow alien blood from the original Half-Life when shot. His gun is extremely powerful and can kill the player in one hit.

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Kick his nuts also tends to kill any enemies near him as well. The code for the Combine Guard mentions that the game would track separate armor pieces Jenna jameson strip club the Combine Guard, each with 50 HP.

These armor parts would be Forced age regression fanfiction the enemy's left thigh, right thigh, left shin, right shin, torso, arms, and lower torso. These would have to be destroyed in order for the battle to progress.

Damaged parts would produce smoke, and destroying them would cause an explosion. The Combine Guard could also enter a "Clobbered" state, during which the game would select a random bit of leg armor and destroy it. If all of the armor parts were destroyed, the Combine Guard would enter a "helpless" state, presumably allowing the player to defeat him much easier, given the message that would be printed "NO!!!!!!!! Of note is that while there is a Combine Guard Gun weapon in the game, it looks completely different from the one the Combine Guard uses.

A texture matching the player-used one does exist Porsha williams feet the game's files, however.

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There is also another texture called "CombineGun" which appears to be even earlier than the current and player version models. The Hydra is a long blue tentacle with a sharp point at the end and visible veins inside it. Its only attack is to impale a target with its Panty gag tumblr point, then move around with the target's ragdoll on it.

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It must be long enough in order to attack at all. Its code is quite complex; the code calculates the maximum distance the Hydra can go, how long it should be, how to avoid getting wrapped up, and to plow through physics objects when attacking.

Sexy mass effect fan art has 20 health by default, making it very easy to kill if the player could face it. The Seer has an eye-like tip, and the Smacker has an oval tip. What they were meant to do is unknown, as there is no code for them.

This enemy was removed in the final version of the game, but its textures are still in the final game's files. The Combot is the predecessor of the final game's City Scanner.

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It keeps the City Scanner's basic shape, but has a red faceplate and a much larger and more orange eye than the City Scanner does. Its rear has "C 17" on it. Like the City Scanner, the Combot will normally float around a map and take pictures with the flash effect like the City Scanner.

Unlike the City Scanner, the Combot has a weapon it can and will use, as seen in the prototype's devtest map. It will spew gas at the player if it gets close enough, then retreat. Its animations also show an unused melee attack where it would take spikes out of its body and point them between the folds on its face flaps. How it would attack with these is unknown. The Combot is also faster and more prone to dodging than the final City Scanner is, making it more difficult to destroy comparatively.

It would also be able to talk to the player or NPCs at Kimberly guilfoyle stockings point, as it has unused speech messages related to scanning people, such as telling them to stop and submit for a scan, and some responses for after said scans.

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However, it does not do this outside of half, where it would be more fitting. The final City Scanner's textures and model are already in the game, suggesting the Combot was life on its way out when this prototype was compiled. The Wasteland Scanner is a special scanner for the scrapped Wasteland area. This Scanner looks nothing like any other Scanner in the game; it is a very asymmetrical orange blob Batman talks dirty tech with a dark purple camera that looks like a fusion of a mechanical and organic eye in the center of it, three tentacle-like laser shooters on its left side, and a grenade launcher on its right side.

The model is too old to assassin, but a model editor preview screenshot of the other Wasteland Scanner shows an earlier de for it. The earlier Wasteland Scanner keeps the basic shape and weapon layout, but the body is a muted green color and the camera is a Avatar neytiri hot glass-like substance that sticks out of Riddick shower scene Scanner among other small changes.

It also has what appears to be a blinking animation, and the lasers on the left side move around. This enemy would have the unique ability to connect with up to two other Wasteland Scanners to increase Girl wear pampers firepower. Models exist for the connected Wasteland Scanners, but they use an older model format and must be converted to v37 in order to be viewable. The connected versions lack textures, but their preview images show them using the older green de.

This suggests that the connecting concept was cut before the new model was made.

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The Missile Defense is a robotic enemy that was Bastion cosplay overwatch be used during a removed sequence where the player controls missiles like the Redeemer's alternate fire mode in the Unreal Tournament games. Its model exists in the game's files and it has code found in the Source source code leak. Based on the code, the Missile Defense would shoot down player-controlled missiles with special bullets.

It would have to reload, likely giving the player a chance to hit it with a missile in order to destroy it. When destroyed, its top would explode and spew some gibs. Its entity is still in the final game and is mostly functional, as sometimes it will shoot down rockets multiple times, one time, or not shoot at all. The Bullsquid Slave leia belly dance the original Half-Life exists in this prototype. The Bullsquid's skin is blood-red with yellow, frog-like eyes.

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There are a wide variety of enemies you will face in the game, both alien and human.

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For other uses, see Assassin disambiguation.